11 March 2011

WARNING : PvP vs. PvE

This page is just my diary. It's made as a resource for my PvP endeavors. It helps me link information I think is useful for me and me alone. I put it on the web so others can view the information I gather so my time isn't wasted. I do not charge or receive any money  for this and would just like to help others enjoy WoW.

As such, this is a PvP diary and some of the techniques and tips found within will be frowned on by the PvE community. Use your own discretion when switching from PvP to PvE. And above all have fun!!!

06 March 2011

Marksman Hunter Stat Priority

Agility - Is the best stat for a hunter, hands down.
  • 1 AGI = 2 Attack Power
  • 325 AGI = 1% Critical Hit Chance
  • 1 AGI = .55 Critical Hit Rating
Attack Power - This stat is less important then Agility. Mainly because our agility rating transfers to AP.
  • 14 Attack Power = 1 DPS (auto shot)
  • 7 AGI = 1 DPS (auto shot)
Hit Rating - This is possibly the most important stat for a hunter. It drops your chance of missing the target. Check your tool tip to make sure it is maxed at all times if possible. Hover the tool tip when it says 0% miss chance you have it maxed.
  • max 5% PvP
  • max 8% PvE
  • 120 Hit Rating = 1% decrease in the chance you will miss target
Critical Hit Rating - Marksman hunter favorite. After all other stats you can go for as much critical hit rating as possible. Note that this stat is raised by AGI as stated above so AGI > Crit.
  • 179 Critical Hit Rating = 1% chance to Critical Hit target
  • max 105% on boss PvE
  • max 100% true amount PvE
  • max 60% for PvP
Mastery - Chance to fire an additional shot for 115% weapon damage.
  • 179 Mastery Rating = 1 point of Mastery
Haste - Least Important stat for the marksman hunter.
  • 128 Haste Rating = 1% increase in Haste
  • Less Important from what I have read up on. This stat will be high enough for acceptable levels with your gear upgrades. Choose all other stats if possible.
Spell Penetration - An often overlooked statistic. This is important if you want to PvP at higher levels. What it does is penetrate magical resistance. For our nature based / arcane shot lines this is important. Also, from what I have read mages can boost magical resistance by about 220-240. Can be obtained by utilizing 3 Stormy Ocean Sapphire gems that match blue sockets and the cloak enchantment.
  • max needed 220-240

01 March 2011

My Key Map

Each person has their own style of play. I personally used a limited button mouse with a lot of key bindings on my keyboard. Most, if not all immediate cast hot keys, come from my left hand while the mouse only works the camera. This allows me to use a very small mouse and is fairly comfortable. Every person is not the same and this is just my take on how to bind your very own key sequence. Each of my guides will contain a key map. This is just a complete list of how I have my keyboard mapped and may perhaps help you in setting up yours.

E       = Arcane Fury Macro
Alt E  = Serpent Shot Macro (often used directly after my Arcane Fury Macro)
Alt 1  = Steady Shot Macro
Alt 2  = Cobra Shot Macro
G       = GoGoMount (best random mount including flying.)
Alt G  = GoGoMount (best random mount without flying.)

10 February 2011

Patch 4.0.6

  • Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
  • Arcane Shot damage has been increased by 15%.
  • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
  • Hunters can now use Auto Shot while moving.
  • Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
  • Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
  • Freezing Trap now has a PvP duration of 8 seconds.
  • Kill Command's damage has been increased by 20%.
  • Kill Shot's attack power scaling has been increased by 50%.
  • Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Wing Clip now has a PvP duration of 8 seconds.
  • Talent Specializations
    • Beast Mastery
      • Animal Handler now provides a passive 25% bonus to attack power, up from 15%.
    • Marksmanship
      • Chimera Shot's overall damage has been increased by roughly 50%.
      • Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
    • Survival
      • Black Arrow damage has been reduced by 15%.
      • Explosive Shot damage has been reduced by 15%.
      • Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
      • Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
  • Pets
    • Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
    • Shale Spiders now correctly have a special ability (Web Wrap).
    • Bad Manner (monkey) now properly breaks from damage.
  • Glyphs
    • Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.
  • Hunter Bug Fixes
    • Aimed Shot no longer ignores the Fire! buff when cast by macro.
    • Camouflage is now breaking when the hunter's traps deal damage to a target.
    • Chimera Shot's particle effect animations should now display correctly.
    • Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.
    • The Focus Fire spell effect is now cooler than your best collection of green rectangles.
    • Wild Quiver's effect per point of mastery value should now be consistent.
    • Before shooting, male undead hunters will no longer look away from their targets.
    • Pet Fixes
      • Pet families added in Cataclysm should not be missing talents.
      • Pets should fight all underwater creatures, even if the hunter is out of melee range.
      • Ancient Hysteria should not able to affect low-level characters.
      • Ancient Hysteria now correctly affects pets.
      • Embrace of the Shale Spider now provides resistances so that those resistances are not lost if this buff overwrites Blessing of Forgotten Kings.
      • Ferocity-category pets in the dog and fox families now have access to the pet talent Charge.
      • Mobility can correctly be learned by land-based hunter pets.
      • Ravage no longer counts toward stun diminishing returns.
      • Undead hunters now start with Revive Pet on the action bar.
      • The pet Spellbook entry for Serpent Swiftness now shows its rank.
      • Shale Spiders are no longer missing a special ability.
      • The Shell Shield (Terrorpene) visual has been enlarged and should now be seen when cast.
      • The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
For my own records, pulled directly from World of Warcraft official patch information found here... 4.0.6